![]() It can be created as a geometry asset in the Outliner and can be applied to objects in the scene. Consider using the geometry displacement modifier instead. This is a legacy attribute that is about to be removed in the future. Inner Width – Specifies the width of the inner lines. Inner Line Color – Specifies the color of the inner lines Inner Line Control – Enables a separate control for the inner edges. Width – Specifies the width of the outlines. Setting this value to 1.0 fills curved objects completely. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. ![]() Overlap Threshold – Determines when outlines are be created for overlapping parts of the one and the same object. Higher values mean that smoother transitions between face normals can also generate a line. A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Normal Threshold – Determines when lines are created for parts of the same object with varying surface normals (e.g. Opacity 6 – Specifies the opacity of the outlines. ![]() Line Color – Specifies the color of the outlines. The Outline attribute is available only when the engine is set to CPU.
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